That David Cage, he's a heck of a salesman.
OK, OK, we're taking him a little out of context. Here's what Cage said in an interview about his new game, Beyond: Two Souls:
"I am not interested in giving them 'fun', I want to give them meaning; I don't want to challenge their thumbs, I want to challenge their minds."
Cage goes on to state that his goal is to give players something different which is at least a noble goal.
On the other hand it's probably not going to do much for Quantic Dream's divisive reputation among gamers. It's not hard to find people who think that Heavy Rain and Indigo Prophecy are fascinating and unique games. It's also not hard to find people who are filled with vitriolic rage over both games.
Our question is what Cage defines as "meaning", here, precisely. There's no denying that a game can be a powerful storytelling tool… but there's also no denying that Quantic is far from the only studio that has struggled with meeting the demands of telling a story while also making a game.
Either way it'll likely be one of the most talked-about games of the year. We'll get a chance to see for ourselves come 2013.