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Devils Shadow PSP Emulators & ROMS: DaedalusX64 r790 & Beta 3 [Emulator]

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    Multi Hosts DaedalusX64 r790 & Beta 3 [Emulator]

    DaedalusX64 Alpha Last Rev


    Developer DaedalusX64 Team

    [Download]
    Last Revision
    or
    beta-3

    File Description
    The DaedalusX64 Team has released a new version of their
    ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.

    Last edited by fantastic; 12-26-2012 at 01:36 PM.
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    DaedalusX64 Alpha Rev 603





    [Download]
    DaedalusX64 SVN r603 - EmuCR

    File Description

    DaedalusX64 SVN r603 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

    Changelog:

    DaedalusX64 SVN Changelog:
    r603 r603
    [!] vertexstride will be checked now only once when ucode is set instead of everyframe [!] Vertexstride will be checked now only once when ucode is set instead of everyframe
    [!] Optimized SetCombine (Corn) [!] Optimized SetCombine (Corn)
    [~] Fixed debug build errg again :P [~] Fixed debug build errg again: P
    [!] Fixed and enabled osAiGetLength patch [!] Fixed and enabled osAiGetLength patch
    [!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now) [!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
    [~] Deleted all unused and legacy code from main.cpp [~] Deleted all unused and legacy code from main.cpp
    [~] SetTextureScale will be now only set when texture is enable [~] SetTextureScale will be now only set when texture is enable



    Last edited by fantastic; 11-28-2010 at 02:46 PM.
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    DaedalusX64 SVN r604




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    DaedalusX64 SVN r604

    [release]
    2010-11-28

    File Description
    EmuCR: DaedalusX64DaedalusX64 SVN r604 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.


    DaedalusX64 SVN Changelog:
    r604
    [!] Fixes in game audio pitch glitch(Salvy)
    [!] Fix Load Ucode detect glitch(Salvy)
    [!] Fix stride detection
    [!] Reworked Dlist processing for additional speed up
    [!] Tuned inbuilt profilers output to 80 char wide screen
    [!] Reworked and inlined functions in PSPRenderer for speed up
    [+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
    [+] Faster N64 fixedpoint matrix loading

    [info]
    DaedalusX64 SVN r604 - EmuCR

    [source]
    SourceForge.net Repository - [daedalusx64] Index of /



    Last edited by fantastic; 11-28-2010 at 04:36 PM.
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    DaedalusX64 SVN r605




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    DaedalusX64 SVN r605

    [release]
    2010-11-28

    File Description
    DaedalusX64 SVN r605
    2010-12-02

    EmuCR: DaedalusX64DaedalusX64 SVN r605 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

    DaedalusX64 SVN Changelog:
    r605
    [!] Set Zfighting Fix enabled by default
    [^] Merged battery functions into one component
    [+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
    [!] Made Highlight inexact blendModes debug only
    [~} Simplified a couple of parameters
    [~] Avoid calling UpdateFramerate if fps counter is disabled


    [info]
    DaedalusX64 SVN r605

    [source]
    SourceForge.net Repository - [daedalusx64] Index of /



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    Other DaedalusX64 SVN r606

    DaedalusX64 SVN r606




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    DaedalusX64 SVN r606

    [release]
    2010-12-06

    File Description
    DaedalusX64 SVN r606 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

    DaedalusX64 SVN Changelog:
    r606
    [!] Fixed save state text rendering and selection
    [!] No cache alignment on registers, seems faster that way
    [!] inline inner core functions that gets called a lot
    [!] Simplified the Fragment cache Hash
    [~] Really fixed the N64 -> PSP coordinate rounding/conversion


    [info]
    DaedalusX64 SVN r606

    [source]
    SourceForge.net Repository - [daedalusx64] Index of /



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    Thanks for keeping this current. Can't wait to see if they get conker perfected. It finally loads at least! One of the best games rare ever made!
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    You know, it's been literally years that they've been working on this emulator, and even after StrmnNrmn left the scene, they've still yet to get a ton of games working. I have to wonder what keeps the dev(s) even working on this project. Even if they did get it working 100% properly, I still don't think it would be all that fun considering the controller layout that the N64 had compared to the PSP.
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    DaedalusX64 SVN r611




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    DaedalusX64 SVN r611

    [release]
    2010-12-13

    File Description
    DaedalusX64 SVN r611 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

    DaedalusX64 SVN Changelog:
    r611
    [!] Implement osAiGetLength correctly (I got confused with ReadLength documentation..)
    [~] Disable loop opt for TWINE,Hercules,Blues Brothers (Fixes movement problems)
    [+] Add correct savetype for Oozumou, Oozumou 2, Tamagotchi World 64 (They boot now)


    [info]
    DaedalusX64 SVN r611

    [source]
    [daedalusx64]



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    is this the new deadalus emulator im trying to catch up with all the emulators. im a noob in all of this stuff
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    Quote Originally Posted by jmorris1220 View Post
    is this the new deadalus emulator im trying to catch up with all the emulators. im a noob in all of this stuff
    short:yes
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