DaedalusX64 Alpha Last Rev
Developer DaedalusX64 Team
[Download]
Last Revision
or
beta-3
File Description
The DaedalusX64 Team has released a new version of their
ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
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DaedalusX64 Alpha Last Rev
Developer DaedalusX64 Team
[Download]
Last Revision
or
beta-3
File Description
The DaedalusX64 Team has released a new version of their
ever-popular Nintendo 64 emulator for the PlayStation Portable, DaedalusX64.
![]()
Last edited by fantastic; 12-26-2012 at 01:36 PM.
DaedalusX64 Alpha Rev 603
[Download]
DaedalusX64 SVN r603 - EmuCR
File Description
DaedalusX64 SVN r603 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
Changelog:
DaedalusX64 SVN Changelog:
r603 r603
[!] vertexstride will be checked now only once when ucode is set instead of everyframe [!] Vertexstride will be checked now only once when ucode is set instead of everyframe
[!] Optimized SetCombine (Corn) [!] Optimized SetCombine (Corn)
[~] Fixed debug build errg again :P [~] Fixed debug build errg again: P
[!] Fixed and enabled osAiGetLength patch [!] Fixed and enabled osAiGetLength patch
[!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now) [!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
[~] Deleted all unused and legacy code from main.cpp [~] Deleted all unused and legacy code from main.cpp
[~] SetTextureScale will be now only set when texture is enable [~] SetTextureScale will be now only set when texture is enable
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Last edited by fantastic; 11-28-2010 at 02:46 PM.
DaedalusX64 SVN r604
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DaedalusX64 SVN r604
[release]
2010-11-28
File Description
EmuCR: DaedalusX64DaedalusX64 SVN r604 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r604
[!] Fixes in game audio pitch glitch(Salvy)
[!] Fix Load Ucode detect glitch(Salvy)
[!] Fix stride detection
[!] Reworked Dlist processing for additional speed up
[!] Tuned inbuilt profilers output to 80 char wide screen
[!] Reworked and inlined functions in PSPRenderer for speed up
[+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
[+] Faster N64 fixedpoint matrix loading
[info]
DaedalusX64 SVN r604 - EmuCR
[source]
SourceForge.net Repository - [daedalusx64] Index of /
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Last edited by fantastic; 11-28-2010 at 04:36 PM.
DaedalusX64 SVN r605
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DaedalusX64 SVN r605
[release]
2010-11-28
File Description
DaedalusX64 SVN r605
2010-12-02
EmuCR: DaedalusX64DaedalusX64 SVN r605 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r605
[!] Set Zfighting Fix enabled by default
[^] Merged battery functions into one component
[+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
[!] Made Highlight inexact blendModes debug only
[~} Simplified a couple of parameters
[~] Avoid calling UpdateFramerate if fps counter is disabled
[info]
DaedalusX64 SVN r605
[source]
SourceForge.net Repository - [daedalusx64] Index of /
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DaedalusX64 SVN r606
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DaedalusX64 SVN r606
[release]
2010-12-06
File Description
DaedalusX64 SVN r606 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r606
[!] Fixed save state text rendering and selection
[!] No cache alignment on registers, seems faster that way
[!] inline inner core functions that gets called a lot
[!] Simplified the Fragment cache Hash
[~] Really fixed the N64 -> PSP coordinate rounding/conversion
[info]
DaedalusX64 SVN r606
[source]
SourceForge.net Repository - [daedalusx64] Index of /
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Thanks for keeping this current. Can't wait to see if they get conker perfected. It finally loads at least! One of the best games rare ever made!
You know, it's been literally years that they've been working on this emulator, and even after StrmnNrmn left the scene, they've still yet to get a ton of games working. I have to wonder what keeps the dev(s) even working on this project. Even if they did get it working 100% properly, I still don't think it would be all that fun considering the controller layout that the N64 had compared to the PSP.
DaedalusX64 SVN r611
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DaedalusX64 SVN r611
[release]
2010-12-13
File Description
DaedalusX64 SVN r611 is released. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r611
[!] Implement osAiGetLength correctly (I got confused with ReadLength documentation..)
[~] Disable loop opt for TWINE,Hercules,Blues Brothers (Fixes movement problems)
[+] Add correct savetype for Oozumou, Oozumou 2, Tamagotchi World 64 (They boot now)
[info]
DaedalusX64 SVN r611
[source]
[daedalusx64]
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is this the new deadalus emulator im trying to catch up with all the emulators. im a noob in all of this stuff