Downloaded both ISOs for this game and for the JP version that the codes were from. (JP Codes -> NA Codes porting so I grabbed the JP and NA ISOs)
loaded the cheats on both, went (very linearly) through the tutorial long enough to get to a save point. IMMEDIATELY saving. On Both.
Loading the JP save, I went to the first code. (I had the tempar menu set to freeze the game when I went into the menu) copied down the addresses and opened notepad++ writing a line for each address.
Went into the memory browser and went to the first address. Copied down the values of the address. Went to the next one, then the next, then the next. I now have all the values I'm looking for. (Plus a few values before/after)
Loading the NA save, I now searched for each value. One address? Replaced the address. More than one? Look through the address list and checked the before/after values.
Got tired of doing that after a bit, did a ram dump of both ISOs using the very first possible save point (to ensure that both ISO files were almost exactly in the same state)
Loaded both in HxD and set up the windows to put the two dumps side by side. Did the same thing as before but in HxD instead of the tempAR browser. (HxD allowed for searching for a series of values instead of just a set and viewing them side by side made it easier to verify that I had probably found the right address (and made editing the codes faster with a simple right click, select region, copy, close, select text, paste)
And it still took me 4-8 hours to convert everything and verify everything (granted, part of that time was figuring out what each code did. For example, the capacity codes don't change your storage capacity... they changed your main character 1's stats and follower capacity (which is fairly useless since the most capacity you'd need is 20, not 99.))
Now, I wouldn't say that I'm 100% finished, but aside from a few bugs that I'll fix when I have time, I've finished enough to be satisfied.
As for the links of the sites I used to do my coding (including the porting): http://raing3.gshi.org/psp-utilities/page/PSP/TempAR http://raing3.gshi.org/psp-utilities.../PSP/CodeTypes http://www.codemasters-project.net/g...ntry.php?e=846 http://cwcheat.myconsole.it/wiki/dok...code:psp_types
HxD found here: http://mh-nexus.de/en/hxd/
Notepad++ found here: http://notepad-plus-plus.org/
Also, a good chart to know:
With all that information, I now had a reference as to what each starting address value in cwcheat/tempar does and how to use them as well as where to look.
then with tempar's search functions, what works as a brain for me, a few requests from people to help me focus my priorities, and a bunch of time, made codes.
It was knowing that information, btw, that allowed me to convert the codes from one type to another as it let me know which addresses to look for and what to not look for.