UCSPSPE v1.80 [CSPSP MAP Editor] [Tool]
Unofficial CSPSP Editor v1.80 by coolguy5678
This editor creates levels for CSPSP version 1.80 and up, although
levels that don't use certain advanced features are compatible with
UCSPSPE v1.80 has been released. You can add custom buyzones into your maps with it. If you don't put buyzones in, then the game automatically puts them in near spawn points, but a single custom buyzone stops this from happening (e.g. on a lasertag map, you just have to place a single, unreachable, tiny buyzone and people can't cheat by buying guns other than the AWP that they start with).
Buyzones have to be rectangular. Place them by going into Buyzone Mode, select a team on the sidebar, then right-click to place a new one. The buyzones start off 32px by 32px which is way to small, so move the handles on the two corners to make them bigger or smaller.
Also, I replaced the default textures with a single, completely red tile. That should encourage people to use their own textures. There's no new editing features
[Tutorial] Making Glitch-Free CSPSP Maps!
[Tutorial] UCSPSPE BEGINNER MAP TUTORIAL [CSPSP]
Videos for CSPSP on YOuTuBe and same as Download
-limit is now 256
-ffa spawn added
-grid colors are the same now...
-gnome picked up the project
-overview skeleton added to coding
-grid line colors changed
-sidebar made smaller so you can see more of map
-tile limit increased to 1024
-ct and t images changed
- Added custom buyzone editing.
- Removed the default textures, to encourage people to use
their own textures.
- Added an option to remove the grid snap
- Added support for grenades
- Minor: Invalid maps can be saved, so they can be fixed later, but it gives a
- Minor: lowered the size of the vertex squares slightly to make complex shapes
easier to edit
- Added support for player only collision polygons, which people can't move through,
but bullets can (like the old wallhack, but less hacky).
- Minor: Removed the requirement that all maps must have weapons, since online
games don't need guns for the AI players.
- Minor: Changed the map loading code to be more forgiving.
- Added a splash screen
- Minor: changed how spawn points are handled, meaning human-edited maps
have more compatibility (I doubt anyone hand-edits maps anyway).
- Ability to remove textures added
- Texture replacer added
- Added support for CSPSP v1.2's new map format. To load an old map
that uses the old format, selected "Import v1.01 map" from the
- Added new weapons from CSPSP
- Tile Mode: Scrollbar added to texture window
- A few other minor changes
- Tile Mode: You can now drag the mouse to fill lots of tiles at once
- Tile Mode: Support for maps with more than 16 textures added
- Screenshot taker added (takes a picture of the entire map
without gridlines, polygons and waypoints)
- Confirmation to save before exiting and creating new maps added
- Initial release
[BEGINNER TUTORIAL of Unofficial CSPSP Editor v1.60]
Weapon Maker v.1 + src [ by Teddy] + Source [Tool]
Hello again ,
just bored so i coded this epic sh!t
Now you can get your favourite weapons easily...
Hope you like it.. :
Just click the images of the weapons ; then you can choose the weapon you want.
Ex: If you click the deagle you can search on your computer for a deagle skin . ( All weapons has to be 32x32)
I also included the standart weapons. So you can edit them directly.
Then just click on perview and then save .
Also you can choose the name . ( If you click the checkboxes it will automatically change it itself)
The images will then save at the same place the programm is.
EDIT : I added the source... its coded in vb 2008
CSPSPAnimationEditor v2 [CSPSPAE] [Tool]
A basic, basic, editor that will enable you to modify your animation.txt.
1 - Select Delay for editing
2 - Select Body for editing
3 - Select Right Upper Arm for editing
4 - Select Right Lower Arm for editing
5 - Select Left Upper Arm for editing
6 - Select Left Lower Arm for editing
7 - Select Gun for editing
w - Increase rotation
s - Decrease rotation
o - Next frame
l - Previous frame
p - Play animation
; - Stop Animation (hold it down for 1 second)
- View animation values graphically
- Preview animation (not accurate 100%)
CURRENT CSPSP VERSION AS OF RELEASE DATE: 1.61
1. Select the body part you wish to edit
3. Adjust the part to your liking
4. Use the text at the top of the screen to replace values in animation.txt (excluding the delay in MS)
Always keep the guns rotation at 0, unless completely necessary.
v 2 released.
Animation preview added
V 1.1 released.
Pinned the body parts together and cleaned up the code.
CSP Panel is a tool to allow others to manage CSPSP Servers that are hosted by you. Created by DualFever.
<p>To configure your server, open up data/config.txt. Inside, you'll find a few settings that you can change. They should be pretty self-explanatory, but I'll give short descriptions of them here:</p> <p>name" - the name of your server (max 32 characters)</p> <p>"autobalance" - enables/disables team auto-balance ["on"/"off"]</p> <p>"friendlyfire" - enables/disables friendly fire ["on"/"off"]</p> <p>"alltalk" - enables/disables chat between dead players/spectators and players still alive ["on"/"off"]</p> <p>"maxplayers" - the maximum number of players that can join the server (max 32, although a realistic value should be around 10)</p> <p>"roundtime" - the duration of a round in seconds (minimum 10)</p> <p>"freezetime" - the freeze time before a round in seconds (max 10)</p> <p>"buytime" - the time in the beginning of a round allowed to buy weapons</p> <p>"maptime" - the duration of a map in minutes (maximum 120)</p> <p>"port" - the port that the server will use (between 1024 and 65536)</p> <p>To change the map cycle, open up data/mapcycle.txt. List the maps in the order that you want them to cycle in, with one map on each line.</p> <p>To manually ban players, open up data/banlist.txt and enter their name, with one name per line. Make sure that you use only their account name, excluding any clan tags (For example, you would enter only "name" to ban someone named "[clan]name").</p> <p>To add admins, open up data/admins.txt and enter their name, with one name per line. Make sure that you use only their account name, excluding any clan tags (For example, you would enter only "name" to ban someone named "[clan]name"). Admins basically have access to the same commands as the server owner (such as kick, ban, etc), except they can do so remotely when in-game.</p> <p>You can also modify the data/guns.txt, although extreme values for any of the gun properties might not work well online (especially ones like fire rate)</p>
XMX Mod BETA 1 for CSPSP + Source [Tool]
First public server modification.
-Enter/leave server messages
And much more!
XMX MOD Beta 1 – User Guide
Table of Contents
Extract the archive files to your CSPSP Server directory.
Always run XMXMod BEFORE CSPSPServer.
2- Usage – Admin
Changing Welcome message
Changing Goodbye message
Changing Kill messages
3- Usage – User
Voting for Maps
Checking the time
Simply check the box next to the option you want to enable. To disable, do
Click on the “Save Log” button, enter a name and click OK. The log you just
saved is located in the “log” directory in your CSPSPServer folder.
Changing the Welcome message
Look for the textbox next to “Use Welcome Message”. Notice the “%n”, this
indicates that this is where the players name will be displayed. For example
Welcome message: Hello there %n!
Generates: Hello there [XE]Xiphirx!
Changing the Goodbye message
Look for the textbox next to “Use Goodbye Message”. Notice the “%n”, this
indicates that this is where the players name will be displayed. For example
Goodbye message: See you later %n!
Generates: See you later [XE]Xiphirx!
Changing the Kill messages
Look for the 6 textboxes next to “Enable Kill Messages”. Notice the “%d”
and “%p”. %d is the player that was killed, and “%p” is the player that killed.
Kill Message: %p killed %d!
Generates: [XE]Xiphirx killed Noobie!
Voting for maps
To initiate the map voting sequence, say “/vm” (without the quotes) into the
You will then receive a list of all of the maps associated with the server.
To vote for a map, use “/vte <mapnumber>” (without the quotes) where
<mapnumber> is the corresponding number for the map in the list.
60% of the total players have to vote for a map to switch
To view the current voting status, use “/vs”.
Checking the time
To see the remaining time for the current map, say “thetime”.
CSPSP Account Transfer v1.0 [Tool]
by Xiphirx (Thanks to Chilly)
FOLLOW THESE INSTRUCTIONS.
YOUR PSP CAN BE BRICKED IF YOU DO NOT FOLLOW THE INSTRUCTIONS WORD BY WORD!
- Download the package (link below)
YOUR OLD PSP (THE ONE WITH THE ACCOUNT YOU WANT TO TRANSFER) WILL NOW BE CALLED PSPOLD
YOUR NEW PSP (THE ONE YOU WANT TO TRANSFER YOUR ACCOUNT TO) WILL NOW BE CALLED PSPNEW
- Extract the folder "CSPSPAccountExtractor" to PSPOLD
- Run the "CSPSP Account Extractor" on your PSPOLD.
- When the application is complete, connect PSPOLD to your computer
- Navigate to the CSPSPAccountExtractor folder in ms0:/PSP/GAME/
- Select data.dat and copy it to your desktop
- Disconnect USB
- Connect PSPNEW via USB
- Extract the folder "CSPSPAccountLinker" to PSPNEW
- Goto the CSPSPAccountLinker directory in ms0:/PSP/Game/
- Copy and paste data.dat (the file you copied to your desktop) to the CSPSPAccountLinker folder
YOU SHOULD HAVE THESE FILES IN THE CSPSPAccountLinker folder
IF YOU DO NOT, RE READ THE STEPS FROM THE BEGINNING, IF YOU DO, CONTINUE
- Disconnect USB
- Run "CSPSP Account Linker" on PSPNEW
- When it is finished, Connect PSPNEW via USB
- Navigate to the CSPSPAccountLinker folder in ms0:/PSP/GAME
- Copy the file "CSPSPAccountLinkerData.txt" to the root of your memorystick (ms0:/)
- Copy the file "CSPSPAccountLinkerData.txt" to somewhere safe on your computer (THIS IS IMPORTANT!)
- Delete the folder "CSPSPAccountLinker" in ms0:/PSP/GAME
(you don't need it anymore, and running this application twice will brick your psp)
- Disconnect USB
- Start CSPSP and enjoy!
Again, you run the extractor on the old psp, and the linker on the new psp.
IF YOU ENCOUNTER AN ERROR CODE, JUST PM ME. 99% OF ERROR CODES ARE NON LETHAL.
I know it says "Xentrolis was successfully linked to this PSP!" at the end, ignore that, I forgot it in there.
CSPSP Account Manager v1.0 [Tool]
With this homebrew you can have 2 accounts in CSPSP
I (fantastic) have not tested it, only started once to see what you see now.
UCSPSPE Portable RC5 [Tool]
As most of you know, I've been working on my PSP version of CSPSPME
for a while now and its getting really close to being finished.
I only have about 2 more functions to work out before its
completely useable. I've been a little lazy with getting code
in lately so don't be mad at me, I'm already mad at myself.
School just started up again and I'm in dire need of catching
up so I've had little to no time. If anyone here understands
my code you are welcome to finish it.
The functions needed to finish it are in "MEFunctions.lua" and
have to do with collisions. Please look through how it works
and finish the collisionDraw function. All that needs to be
done is for it to recognize groups and draw them all seperately.
Much of the code is in the otherControls function under Mode 3.
(You'll understand in the comments)
I really hope I'm not writing all this out for nothing.
If anyone here can get me some quality screenshots
that would be cool. If anyone with some graphical
ability would like to submit a theme as well please
do so! I will add it into the download and add your
name into the credits. Any suggestions as to features
I could add would be nice as well.
-- Tile Mode --
R Trigger - Next Tile
L Trigger - Previous Tile
Square - Set Fill Point then move cursor (Square again fills selected area)
Cross - Set Tile to Current selected tile
Triangle - Works like the Eye Dropper in paint, sets current tile to the tile your over. Much faster than scrolling through the tiles.
-- Entity Mode --
R Trigger - Next Entity
L Trigger - Previous Entity
Cross - Place Entity
Circle - Delete Entity
-- Buyzone Mode --
R Trigger - Change to Terrorist mode
L Trigger - Change to CT mode
Cross - Place buyzone or attatch to buyzone point to drag, press again to release drag
Circle - Remove Buyzone
-- [TESTING]Collision Mode --
Cross - Place point, select point to drag
Circle - N/A you cannot remove points
Uhhh... I don't remember the rest haha
CSPSP Account Manager.zip
UCSPSPE Portable RC5.rar
7zip (A necessity!)
Audio Editing Software
Audacity (with Extensions) (Useful when cutting sound for using them as gunsounds, generally editing sound files, which I recomment)
GoldWave (with Plug-ins) (A powerfull easy sound editing suite as well, some users have a preference for it)
Reaper (Powerful advanced sound processing)
Free Sound Converter (Easy. Free. Sound Converter.)
Any Video Converter (Any video converter.)
Any Sound Converter (Any sound converter.)
HEX Editing Software
Hex Workshop (An alternetive more featured HEX editor)
HxD (Useful for editing various parametres in EBOOT.PHP, such as ex. "Terrorists" to "Farmers", which I recomment since it's very simple)
Image Editing Software
GimpShop (with Tutorial Videos) (Same as GIMP, but with PhotoShop interface)
GIMP (A full featured image processing program. For advanced artists...)
Paint.NET (The best free easy powerful image processing program for me. Highly recommented for amateurs!)
PSI editor (Useful for editing explosions, gas emits, flashbangs. Make sure you read README!!!!!.txt)
Map Editing Software
UCSPSPE 1.60 (A guided interface for CSPSP map editing)
UCSPSPE 1.80 (A guided interface for CSPSP map editing too, but with FFA addon, minus SMOKE GRENADE)
UCSPSPE Portable RC5 (A guided interface for CSPSP map editing on PSP)
PBP Editing Software
PSPbrew (Useful for customizing your EBOOT.PBP, with preview function)
PBPUnpacker (Useful for customizing your EBOOT.PBP, I recomment it)
Text Editing Related Software
Notepad ++ (Just useful)
CSPSPAnimationEditor II (Useful for editing animation.txt)