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Devils Shadow PSP Homebrew, Hacks, Apps & Games: Simple Popstation GUI [Tool]

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    Multi Hosts Simple Popstation GUI [Tool]




    Simple Popstation GUI (v3.00 beta) + source [Tool]






    [File Description]
    Simple Popstation GUI (v3.00 beta) [Current Project]
    This program allows you to convert your PS1 games to a PSP compatible format (a GUI for popstation).
    Also, there are MANY other features, including (but not limited to):
    [Image: Scr_PsGUI_th.png]

    * PSX images and EBOOTs are FULLY customizable - from gameboot/warning picture customization to changing Game Save names
    * EBOOT patching is quite fast - no more PSP Brew
    * Conversion with a progress bar! (note, no progress bar when creating compressed EBOOTs)
    * Supports CUE and MDF, as well as standard popstation supported files (currently, no other popstation GUI does this)
    * Extract ISO from EBOOT - includes compressed EBOOTs and will also extract a CCD file
    * I've tried to make it easy to use :) Also it's more visually appealing :P
    * ALL files are included - no more searching for elusive KEYS.BIN or BASE.PBP files
    * MANY other features - such as a Preview feature, EBOOT add/delete/extracting etc etc - see screenshot :)

    [Changelog]
     

    Changes in v3.00 beta:

    * Moved to 3.03 OE-C's popstation (KEYS.BIN no longer required)
    * Fixed some bugs in v2.26 beta
    * Now will convert and resize images (accepts BMP, JPG, ICO/CUR, GIF, WMF, EMF)
    Note:
    o PNGs will not be resized or modified at all
    o When centre-ing images, the image will have a black background - this is for the same reason as PNGs not being modified - I don't know how to save alpha
    o The program won't convert to PIC0.PNG (same reason as above - also, this is kinda useless considering that you can use PIC1.PNG instead)
    o No resampling is done during resize - so resized images may look, "stuffed" (I'm currently trying to implement resampling, but, unfortunately, VB is very slow, so an implementation of this will make conversion times very slightly longer)


    Changes in v2.26 beta:

    * MDF support (note MDS is currently not supported, so TOC information is lost when using MDF)
    * Fixed the CCD extraction bug (should now work) and a few other things
    * Added theme support (you can now remove those "ghey colours")
    * Few other minor changes


    Changes in v2.25 beta:

    * Updated the popstation to v1.24
    * Updated the Game ID list to the "proper" one
    * Added EBOOT recompression (which so many people want)
    * Now extracts CCD from EBOOT, when you extract an ISO (also possible to extract a TOC, you have to enable it in the INI)
    * Added more options
    * Can now preview the gameboot/warning PNG
    * Other minor bug fixes and interface changes



    Changes in v2.21 beta:

    * EBOOT reconstructing is now implemented - meaning that you can now add larger images to already made EBOOTs
    * Numerous bug fixes
    * Transfer to PSP after conversion option
    * Shows game region (useless IMO, but it does mean that my program has ALL the features of PSX2PSP now :P)
    * Interface cleanup
    * Now uses a "clean" BASE.PBP file


    Changes in v2.20 beta:

    * Can extract compressed EBOOTs
    * PAL » NTSC enabled when making compressed EBOOT
    * Added Graphics fixing - thanks to mrdude from MaxConsole :)
    * Docmaker can now extract PNGs from DOCUMENT.DAT files
    * Includes newer popstation.exe - also removes cygwin DLL requirements :)
    * Interface change :P


    Changes in v2.10 beta:

    * Now uses the newer popstation allowing CCD files to be used
    * My program also works with CUE files :)
    * Fixed ISO extraction problems


    Changes in v2.01 beta:

    * Added a documentation generator


    Changes in v2.00 beta: [Notes]

    * Support for the new 3.03 OE popstation
    * A few bug fixes from v1.26b, but since a lot has changed, some bugs may be introduced :/
    * Also see the Notes for more details.


    Changes in v1.26:

    * Added an Options dialog
    * Will now search BIN and IMG files for Game ID
    * Interface changed a bit


    Changes in v1.25:

    * Will now automatically set Game ID if an ISO is given
    * Will now automatically detect if the game is a multi-disc game, and fix it appropriately
    * Fixed a few minor bugs - also customisations from the PSXCust folder should now work
    * (forgot to mention before) PAL » NTSC patching now doesn't touch the PSX ISO file.


    Changes in v1.24:

    * Mainly a few bug fixes and I've tried to make it consume less memory
    * Other minor changes


    Changes in v1.23 beta: [Notes]

    * Added a PAL » NTSC fix (see notes for more detail)
    * The last file used is now saved. Also an INI file is editable
    * Loads an image file from the command line argument - may be useful
    * Fixed a possible bug in v1.22


    Changes in v1.22 beta:

    * Gameboot images are now customisable!
    * ISO extraction from EBOOTs a bit more reliable


    Changes in v1.21 beta:

    * Mainly a few bug fixes and extra checks added
    * PSAR header is now not fixed at 0x50000 - should allow editing of offical PSX EBOOTs, however, since I don't have any, I can't test this


    Changes in v1.20 beta: [Notes]

    * Files can now be deleted and extracted from EBOOTs
    * ISOs can be extracted from EBOOTs!
    * Game save name can now be edited
    * You can now preview EBOOTs and ISOs before converting/patching
    * Removed the DOS window - put a progress bar in its place :)
    * Titles automatically changed when you add an ISO - unfortunately I disabled automatically getting the Game ID becasue the lookup was tooooo sloowwww
    * Support for automatic customisation - image packs can be placed in the PSXCust folder - my program will automatically add the pictures there when you select the game from the list
    * Few other minor improvements


    Changes in v1.10 beta: [Notes]

    * The BASE.PBP file is now generated, so you can add custom ICON1.PMF and SND0.AT3 files! Please note that these files cannot be too big.
    * Can change the files within EBOOT.PBP files (ie change the ICON0.PNG)
    * EBOOT.PBP patching is now integrated into the main window
    * The Select game window is slightly improved - you can sorda search stuff now...
    * Minor GUI changes, bug fixes and more checks added


    Changes in v1.05b:

    * Fixed two incorrect file offsets - hopefully this fixes the EBOOT.PBP Patcher problems... :/


    Changes in v1.05:

    * Can now view EBOOT.PBP Game Title and Game ID
    * Fixed a possible bug when setting too short a Game ID
    * Removed all command-line switches (these are no longer needed)
    * Increased the max length of the Game Title to 128 characters - I'm not certain that this is the limit, but looking around multiple sources, it seems to be so
    * Decided to include an older version of cygwin1.dll to reduce the filesize


    Changes in v1.04:

    * Added EBOOT patcher to patch already converted EBOOTs
    * Drag & drop files names are now checked - if the image is unsupported, the user is notified of the best action
    * "Note" text changed
    * Minor bug fixes


    Changes in v1.03 beta:

    * Increased title length to 21 characters
    * Fixed the ms0:/PSP/GAME message
    * Moved the games list to a separate window - you can now enter custom IDs as well
    * Minor bug fixes and added a basic free space check
    * The popstation.exe patching is now fixed


    Changes in v1.02 beta:

    * Now patches BASE.PBP - only works for the "small" one - this, along with the KEYS.BIN is also provided in the "full" download


    Changes in v1.01 beta:

    * Added easier ICON0.PNG, PIC0.PNG and PIC1.PNG selecting
    * ^^Those can be drag & dropped as well
    * Fixed a minor bug
    [Source by Proper Aussie]
    Well, I'm getting bored of my Simple Popstation GUI project... Erk
    So I thought I'd release the source code for anyone interested. I may
    decide to add a few things later on, but for now, I think I'll take a
    break from this.
    Anyways, it's not exactly a public release, but it's here if anyone wants it.
    The code is written in VB6. Note that although VB6 is typically a "n00b language" the code is certainly not n00b friendly. A few more advanced things are used, plus I'm too lazy to add comments etc.
    More info is given in the readme. Remeber, read the readme!
    File can be downloaded below. (Note that will also need the compiled package which can be found here)
    Oh, and it's interesting to see how much code I've actually written :)

    [Download + Video]
    You must click the Thank You before you can see the data contained here.  You will not see the thank you button until you register and activate your account.
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    [Source]
    You must click the Thank You before you can see the data contained here.  You will not see the thank you button until you register and activate your account.
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    Last edited by fantastic; 04-30-2013 at 12:33 PM.
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    Default

    source
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  4. Who Said Thanks:
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    thnx mate
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    Default thnx

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    thank you sir
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