Description by Archaemic
I've recently been working on patching an old game to work better, but in the process it occurred to me that...requiring
an ISO loader and a patched copy of the ISO is cumbersome and not all that legal. So I decided to write a generic plugin
(similar to codestation's Monster Hunter patcher, although it works differently) for patching a game on the fly.
I have a stable version that can patch game executables when they start up, which is what the game I was patching required,
and in the future I hope to add the ability to patch game resources too.
This plugin will basically allow you to alter the code of a game without requiring you to use ISOs. It works fine on UMDs!
My first project for use with this patcher, which I have titled LivePatcher,
was to fix a few things with a game known as Final Fantasy Tactics: The War of the Lions.
Those of you who have played this game may remember that it suffers from a stretched,
blurry screen and horrific slowdown.
So I fixed those.
Attached are LivePatch 0.1.2 and a potentially buggy set of patches for WotL.
If you get crashes or places where there's still slowdown or a stretched screen,
please reply to this topic or email me at the address provided in the zip.
Note that these patches are untested on the PSN release or any region other than US.
Instructions are provided in their respective zip files.
E] Updated to LivePatch 0.1.3
E] Uploaded a new version of the WotL patches
E] Uploaded a version of the WotL patches that works with the JP release of the game
Changelog
Version 0.1.3 (2012-03-01)
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* [BUGFIX] Fixed a bug where having plugins enabled might prevent patches from being found
* Added more debugging code for debug builds
Version 0.1.2 (2012-03-01)
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* [BUGFIX] Disable building PIC to ensure that LivePatch doesn't stomp on other modules' memory
* [BUGFIX] Properly export functions, enabling shutdown code to run
* Restructure synchronization code for simplicity's sake
* Miscellaneous smaller fixes
Version 0.1 (2012-02-27)
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* Initial public build