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Devils Shadow Tutorials: [Tutorial] Dissidia music hack

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    Thumbs Up [Tutorial] Dissidia music hack







    [Tutorial] Dissidia music hack

    This video is a step by step tutorial showing you how to change the battle tracks of
    Dissidia with an infinite loop. The method is barely the same as making snd0 for psx eboots.

    Note that this guide can also be applied on Vista and 7 despite a Xp is displayed in the video.

    Since it requires you to hack an iso of the game, you MUST HAVE a CFW Psp no matter what.
    You can't write data directly into an Umd.
    You need three softwares:
    *UmdGen

    *Goldwave

    *GWAT3

    An audio codec:
    *Sony AT3

    After downloading it, right click on the .inf file and click on install).
    1. Get your MP3 and open it in Goldwave.
    2. Do the adjustements you want like increasing sound volume(edit, volume...). Do not increase it too much because it could sound crappy after; try to increase it at different degrees and remember that if it sounds crappy on your pc then it will sound crappy on your psp. Increasing the volume by 4 is the perfect deal for many tracks.
    3. Save it in wav format with the at3 adjustment(66kps=lowest quality...).
    4. Open Gwat3.exe and drag your fresh wav into the window. Convert it.
    5. Rename your track by the name of the one you want to replace in the game.


       

      B01_01 = Battle Scene (FF1)
      B01_02 = Dungeon (FF1)
      B02_01 = Battle 1 (FF2)
      B02_02 = Battle 2 (FF2)
      B03_01 = Battle 2 (FF3)
      B03_02 = This Is The Last Battle (FF3)
      B04_01 = Battle With The Four Fiends (FF4)
      B04_02 = Battle 2 (FF4)
      B05_01 = Clash On The Big Bridge (FF5)
      B05_02 = Battle 1 (FF5)
      B06_01 = The Decisive Battle (FF6)
      B06_02 = The Fierce Battle (FF6)
      B07_01 = A One-Winged Angel (FF7)
      B07_02 = Those Who Fight Further (FF7)
      B08_01 = Don't Be Afraid (FF8)
      B08_02 = The Extreme (FF8)
      B09_01 = Battle 1 (FF9)
      B09_02 = Battle 2 (FF9)
      B10_01 = Otherworld (FF10)
      B10_02 = Battle (FF10)
      B11 = Chaos - Last Battle 1
      B11_02 = Chaos - Last Battle 2
      B11_03 = Chaos - Last Battle 3
      B12_01 = Dissidia
      B12_02 = Cosmos
      B13 = Battle In The Dungeon #2 (FF11)
      B14 = Boss Battle (FF12)
      BS01 = Town (FF1)
      BS02 = Rebel Army's Theme (FF2)
      BS03 = Crystal Tower (FF3)
      BS04 = Red Wings (FF4)
      BS05 = The Decisive Battle (FF5)
      BS06 = Dancing Mad (FF6)
      BS07 = Opening~Bombing Mission (FF7)
      BS08 = The Man With The Machine Gun (FF8)
      BS09 = Dark Messenger (FF9)
      BS10 = Fight With Seymour (FF10)
      BS11 = Awakening (FF11)
      BS12 = Fight To The Death (FF12)
      There are the only tracks you can change in this game. You cannot change the victory/defeat/map themes since they are mirrored in the package.bin and are run in the game from this latter.
    6. Open your iso with UMDgen.
    7. Get to the Bgm folder(Data...).
    8. Right click on the white part at the right of the files;"add" then "replace existing files".
    9. Select your fresh at3 and replace the originals by them(click on "yes to all").
    10. Rebuild your iso(save as, uncompressed(iso)).


    Credit goes to Anorhc from Gamefaqs boards for finding this method.

    Music: Brad Sucks-Borderline(Looped Instrumental)
    Look Video or Download the Video as Mp4
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    Last edited by fantastic; 02-26-2013 at 05:59 PM.
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    Hey, umm..
    I did everything correctly from the guide and the video, but when I'm about to select the attribute for the .wav file, the At3 plugin isn't there. I installed it too.
    I repeated the guide and video twice as well. HELP!!!!
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    I can play songs that I've converted to .at3 in Dissidia Duodecim, I just can't seem to get 'em to loop with GWAT3. When I try putting in songs that are looped by GWAT3, I just a mass of silence. I can't figure out if it's an OS problem(running Windows 7), or if there's something wrong with GWAT3(It's kinda old from what I've seen), or if the songs I chose are too long, or if it's just the game not wanting to play it right.
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    Hey, thanks for the tut.

    How can I do this to eboot files??
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    Do exactly the same but use pbpUnpacker instead of UMDGen.
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    I learned something interesting. Turns out that you can use this method to switch out decrypted DLC Music .edat's(Provided in this thread) with your own custom music of choice. Seems easier and less risky than trying to dig through the actual game .iso.

    You follow pretty much everything the same way in the tutorial up until you finish making your .wav/.at3 music file, then you just have to rename it as the appropriate .edat file. Simple as that.

    Admittedly, the hard part is figuring out which .edat's are the music files and which ones aren't. If you can open up the .edat's in something like Notepad, or better yet, a hex editor, and see the words "RIFF" and "WAVEfmt" in the first line, you can rest assured it's one of the actual DLC Music files. As for which files correspond to the actual DLC music tracks that appear on the BGM menu before battle... That's more of a guessing game.

    As a word of warning, I would caution against people trying to do this with DLC fresh off of PSN. I haven't tried it, but I doubt it'd work. Worst case scenario, you'd get a game freeze.
    Last edited by AshenREAPER; 06-03-2011 at 10:27 PM. Reason: switched out link to Dissidia DLC thread
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    For those like me who have trouble successfully looping our custom tracks, if GWAT3 or any other program with looping features don't seem to work, I find that this Atrac3Plus tool actually works.

    Source: Put your Own Soundtrack Into Dissidia *May 31, 2011*
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    Quote Originally Posted by AshenREAPER View Post
    I learned something interesting. Turns out that you can use this method to switch out decrypted DLC Music .edat's(Provided in this thread) with your own custom music of choice. Seems easier and less risky than trying to dig through the actual game .iso.

    You follow pretty much everything the same way in the tutorial up until you finish making your .wav/.at3 music file, then you just have to rename it as the appropriate .edat file. Simple as that.

    Admittedly, the hard part is figuring out which .edat's are the music files and which ones aren't. If you can open up the .edat's in something like Notepad, or better yet, a hex editor, and see the words "RIFF" and "WAVEfmt" in the first line, you can rest assured it's one of the actual DLC Music files. As for which files correspond to the actual DLC music tracks that appear on the BGM menu before battle... That's more of a guessing game.

    As a word of warning, I would caution against people trying to do this with DLC fresh off of PSN. I haven't tried it, but I doubt it'd work. Worst case scenario, you'd get a game freeze.
    you can try renaming the edat files extention to at3 files then use HiMdRendererWin.
    Forgot where I got it, googled it somewhere to convert the at3 files then you'll know which are the audio files and not.

    I wonder if there's a way to hack the whole scenes and music in the game. I'm sure the ones included in MOVIE part from UMDGen is not all the scenes, wish I could rip em all out. Most of the scenes in Dissidia are lame eventhough I'm a final fantasy fanboy:no offense:P
    and I got tired of hero's victory music. Wish I could replace it with Chaos' one
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    Quote Originally Posted by jupajupa View Post
    and I got tired of hero's victory music. Wish I could replace it with Chaos' one
    Agreed!
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    Default little help then

    Quote Originally Posted by AshenREAPER View Post
    I learned something interesting. Turns out that you can use this method to switch out decrypted DLC Music .edat's(Provided in this thread) with your own custom music of choice. Seems easier and less risky than trying to dig through the actual game .iso.

    You follow pretty much everything the same way in the tutorial up until you finish making your .wav/.at3 music file, then you just have to rename it as the appropriate .edat file. Simple as that.

    Admittedly, the hard part is figuring out which .edat's are the music files and which ones aren't. If you can open up the .edat's in something like Notepad, or better yet, a hex editor, and see the words "RIFF" and "WAVEfmt" in the first line, you can rest assured it's one of the actual DLC Music files. As for which files correspond to the actual DLC music tracks that appear on the BGM menu before battle... That's more of a guessing game.

    As a word of warning, I would caution against people trying to do this with DLC fresh off of PSN. I haven't tried it, but I doubt it'd work. Worst case scenario, you'd get a game freeze.
    Guess I'll make it a bit easier for u guys
    here are are the music dlc files, good luck!


    4bb1f666.edat (Airship - I)
    8c0b30f1.edat (Chaos Shrine - I)
    9af6a7e2.edat (Cornelia Castle - I)
    29b6d521.edat (Menu Screen - I)
    da12e97d.edat (Battle - I)

    e61c17e1.edat (Revival - II)
    535737ea.edat (The Princess' Seduction - II)
    399f5659.edat (Tower of the Magi - II)

    833b6402.edat (Good ol' Fellows - III)
    b9144d3a.edat (Forbidden Land - III)
    0b2cc72d.edat (Boundless Ocean - III)

    51c67fa1.edat (Within the Giant - IV)
    51f40b08.edat (Golbez, Clad in Dark - IV)
    48584508.edat (Final Battle - IV)

    ffa458be.edat (The Evil Lord X-Death - V)
    2c68d3d6.edat (The Dawn Warriors - V)
    233ba221.edat (Battle 2 - V)

    1fcd6bfc.edat (Magitek Research Facility - VI)
    2776e731.edat (Protect the Espers! - VI)
    0629d3b1.edat (Phantom Train - VI)

    529f7dea.edat (Electric De Chocobo - VII)
    e625b3fd.edat (The Chase - VII)
    a79ab68e.edat (Birth of a God - VII)

    642fd7c0.edat (Shuffle or Boogie - VIII)
    fd1674ca.edat (The Landing - VIII)
    72c23681.edat (Liberi Fatali - VIII)

    2ec89b87.edat (Roses of May - IX)
    3e841330.edat (Swords of Fury - IX)
    603c36a9.edat (Festival of the Hunt - IX)

    bc44fb24.edat (Assault - X)
    2f356e6c.edat (Final Battle - X)
    ec94cb0e.eadt (Enemy Attack - X)

    1be4da54.edat (Ragnarok - XI)
    9493c5b5.edat (Fighters of the Crystal - XI)
    a62a5a91.edat (Vana'diel March - XI)

    c2f19ff4.edat (Flash of Steel - XII)
    6cb07cc9.edat (Discord - XII)
    dd599254.edat (Respite - XII)

    7a021167.edat (Eidolons - XIII)
    63bec712.edat (Chocobos of Cocoon - XIII)
    3f2954c7.edat (Eden Under Siege - XIII)
    32c58d60.edat (Dust to Dust - XIII)
    0f065616.edat (Fighting Fate - XIII)
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