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Devils Shadow Tutorials: [Tutorial] UCSPSPE BEGINNER TUTORIAL [CSPSP]

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    Thumbs Up [Tutorial] UCSPSPE BEGINNER TUTORIAL [CSPSP]







    UCSPSPE BEGINNER TUTORIAL

    Tool
    UCSPSPE here
    Map Tutorial
    [Tutorial] Making Glitch-Free CSPSP Maps!
    Videos for CSPSP on YOuTuBe and same as Download



    Description:

    1. Switches to [Tile Mode]

    2. Creates/Loads/Saves a map
    3. Changes the size of the map or take a screenshot
    4. About the Editor

    5. Switches to [Vertex Mode]
    6. Switches to [Entity Mode]

    7. Scales the grid
    8. Scales the grid

    9. Activates/Deactivates "Grid Snap"

    10. Sets the foreground texture
    11. Sets the background texture

    12. Overview of all textures

    13. Adds a texture
    14. Removes a selected texture
    15. Fills the map with your background texture
    16. Replaces textures

    17. The map


    TILE MODE:

    To add a texture press "Add Textures" and choose one from your computer (size has to be 32x32 px)

    To place a texture on your map select the texture whilst clicking on it and press foreground(10) or background(11). Then you
    can place it on the map(17) where you want to.

    To remove a texture from the overview(12) select the texture and press "Remove Texture"(14).

    Replacing textures:



    I want to replace this brown texture(1) with the crates(3)
    Foreground: The texture you want to replace
    Background: The new texture
    -->

    Now I press "Replace Texture"(16) and confirm.
    -->

    VERTEX MODE:

    In vertex mode you have two options:
    "Collision"
    and
    "Player Collision"

    Collision: This blocks everything, players and bullets
    Player Collision: This blocks players only

    How to use:

    Select one of these options and click right to add a new point.

    Then click another point and they will connect

    Do this until you got a closed form




    You can delete or move a point with left click.

    Then go on with the other parts of the map.



    The player collision works the same way.



    The normal collision is a continuous line and the player collision a dotted.

    Grid Snap:

    If grid snap is activated the points of the collision will snap into the grid.
    without:


    with:


    It snaps automatically into the grid

    Points you place before you activate "grid snap" will not snap subsequently into the grid.



    ENTITY MODE:

    In the "Entity Mode" you can place Weapons, Spawns and Waypoints.



    Just select one from the list and right click on the map to place.
    (the objects you can place are depending on "grid snap" so keep an eye on the state of "grid snap")



    To remove an object from the map click on it and press [DEL].



    ©by Turbo



    thx to Turbo



    Unofficial CSPSP Editor v1.8 BETA

    You must click the Thank You before you can see the data contained here.  You will not see the thank you button until you register and activate your account.
    .
    Last edited by fantastic; 01-06-2012 at 09:47 AM.
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