Tool UCSPSPE here Map Tutorial [Tutorial] Making Glitch-Free CSPSP Maps! Videos for CSPSP on YOuTuBe and same as Download Description: 1.
Switches to [Tile Mode] 2.
Creates/Loads/Saves a map 3.
Changes the size of the map or take a screenshot 4.
About the Editor 5.
Switches to [Vertex Mode] 6.
Switches to [Entity Mode] 7.
Scales the grid 8.
Scales the grid 9.
Activates/Deactivates "Grid Snap" 10.
Sets the foreground texture 11.
Sets the background texture 12.
Overview of all textures 13.
Adds a texture 14.
Removes a selected texture 15.
Fills the map with your background texture 16.
Replaces textures 17.
The map TILE MODE:
To add a texture press "Add Textures" and choose one from your computer (size has to be 32x32 px)
To place a texture on your map select the texture whilst clicking on it and press foreground(10) or background(11). Then you
can place it on the map(17) where you want to.
To remove a texture from the overview(12) select the texture and press "Remove Texture"(14). Replacing textures:
I want to replace this brown texture(1) with the crates(3)
Foreground: The texture you want to replace
Background: The new texture
Now I press "Replace Texture"(16) and confirm.
In vertex mode you have two options:
Collision: This blocks everything, players and bullets
Player Collision: This blocks players only How to use:
Select one of these options and click right to add a new point.
Then click another point and they will connect
Do this until you got a closed form
You can delete or move a point with left click.
Then go on with the other parts of the map.
The player collision works the same way.
The normal collision is a continuous line and the player collision a dotted. Grid Snap:
If grid snap is activated the points of the collision will snap into the grid.
It snaps automatically into the grid
Points you place before you activate "grid snap" will not snap subsequently into the grid. ENTITY MODE:
In the "Entity Mode" you can place Weapons, Spawns and Waypoints.
Just select one from the list and right click on the map to place.
(the objects you can place are depending on "grid snap" so keep an eye on the state of "grid snap")
To remove an object from the map click on it and press [DEL].
thx to Turbo Unofficial CSPSP Editor v1.8 BETA